Patch Note update Friday Dec 10th

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Patch Note update Friday Dec 10th

發表  Andy 于 周六 12月 11, 2010 1:08 am

Since the patch is running a little late due to some last minute issues, we had to postpone our Scrum presentation meeting scheduled today until Monday. This and other patch-related activities also pushed this week's Activity report to early next week, Monday or Tuesday so that we can include items from the scrum presentation in it. We apologize for this delay.
這個更新比預定發出的晚一些,我們已經公告我們提出的會議計畫表從今天到星期一

Additionally from the billing department, transfers are not meant to be used to force name changes. The system has been modified not to support this anymore, so any failed attempts will not receive support.
從帳單附加的,轉移不是意指可以使用在改變名字.這系統已經被修正不再去支援,所以任何錯誤的嘗試將不會被得到支持.

On with the patch notes:

1.Offline skill meditation has been added. More information on this can be found on the Darkfall Blog.
下線技能冥想已經被增加(journal->Meditation->花錢買點數,,錢直接從銀行扣->看技能到100要花多少點數->開始冥想會顯示需要的時間)
例如32->75要花約9萬,非常貴

2.Sea fortresses will only go vulnerable during peak hours.
海上堡壘將只有在尖端的幾小時內能受傷害

3.If you have a stack of ammo equipped on your Paperdoll (for example arrows), and click on a stack of arrows in your backpack, it will merge that stack with the one on the paperdoll.
假如你有一堆的彈藥裝備在你的紙娃娃(例如弓箭),按下在包包的一堆箭,將合併堆疊在紙娃娃上

4.Fixed a bug where you would sometimes lose buffs from enchantments after entering gank mode and then being revived.
修正一個bug當你進入gank模式和被復活後有時失去從附魔那得到的buffs

5.Fixed an issue regarding blood effects and spells where their behaviour would be different depending on spell hitting the back/front of a player.
修正一個爭論點法術效果(畫面效果)跟噴血效果(畫面效果)會因前面或背後被打到而有不同

6.The names of players who are entering/leaving your clan city will now be displayed with colors corresponding to their political status towards your clan.
進入和離開城市的玩家名字將顯示跟你的公會外交相符的顏色

7.Raised the limit of active quests from 10 to 15.
提升任務上限從10到15

8.When a system message notifies you that a friend is online, you can now click on his name to open up a private chat window.
當系統訊息通知你一個朋友上線了,你可以按他的名字開啟一個私人的聊天視窗

9.Pressing Alt-Use on a player (default "G"), now gives you the option to send him a whisper.
按Alt-Use在一個玩家(預設"G"),現在給你選擇送他一個敲敲話(小聲說)

10.Getting encumbered while performing any kind of Recall, will no longer interrupt the Recall's animation and sound.
當使用任何種類的回傳時被阻礙,將不再中斷回傳的動畫和聲音

11.By popular demand, NPC vendors will now accept Composite Clubs from players who wish to sell them.
被大眾要求,NPC商人將接受從玩家要賣給他們的合成的棍棒

12.Added roll commands to the chat system: /roll , /roll_party , /roll_clan.
If you issue a simple /roll command, it will roll a standard 6-sided die. You can choose the number of sides of the die if you wish by doing (for example) /roll D20. This will roll a 20 sided die.
增加擲骰命令:/roll ,/roll_party ,/roll_clan
假如你發出一個簡單的/roll命令,將是骰6面,你可以選擇想要骰幾面,例如/roll D20,是骰1~20

13.Face lifts, using the amazing no.15 face in the Barber shop is now available to Dwarves and Alfars as well.
面對升降機,使用在理髮店令人驚奇的no.15面孔是有效用的去矮人和暗精


義雲龍 在 周六 12月 11, 2010 7:31 pm 作了第 2 次修改 (原因 : 修正和補充)
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Andy
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發表  Lazi0220 于 周六 12月 11, 2010 7:28 am

Andy 寫到:
5.Fixed an issue regarding blood effects and spells where their behaviour would be different depending on spell hitting the back/front of a player.
修正一個爭論點將法術從前面或後面打中一個玩家有不同的血量結果

這似乎是在說 法術效果 (畫面效果) 跟噴血效果 (畫面效果) 會因前面或背後被打到而有不同
而不是在說影響的血量
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