PATCH 0.12.16.18

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PATCH 0.12.16.18

發表  梅索 于 周一 1月 18, 2010 8:39 pm

原文:PATCH 0.12.16.18

------ ADDITIONS & CHANGES ------
General:
  • The Gaul’Kor mine is now open.
  • The game master help petition system is now available at the Main Menu -> Help.
  • Some basic tutorials of how Mortal Online functions; is now available at the Main Menu -> Guide.
  • Game Masters now have a unique model to be easy to identify.
  • Added a cooldown timer for loot to avoid duping. You can now only open a loot bag every five(5) seconds.
  • Several spawners moved from node borders for optimization.
  • Added stat loss when Players Teleport to a Priest.


AI & Mounts:
  • Taming system has now been remodeled and should now support a much more advanced development of future taming features.
  • Pets do now have feelings and a courage value that is used on different situations. The value increases if the tamer is close by and may decrease when facing foes and taking damaged. This is different on each creature, so you will have to learn in what way each creature handles its courage.
  • New pet command: Courage -> check your Pets current courage value
  • New pet command: Aggressive mindset -> sets the Players pet to be aggressive and attack anything it perceives. The pet will not attack its Friends, Tamer, Guild Members and NPCs.
  • Pets should now see its Owners Guild Members as friendly.
  • Pets will now stop following if its follow target dies.
  • Pets till now stop protecting if its protected target dies.
  • Pet follow speed handling has been tweaked.


Taming Flag Changes:
  • Tamers and their Pets will no longer generate the Globally Allowed flag if attacking each other.
  • Pets to Guild Members should no longer generate the Globally Allowed flag if attacking Guild Members or their Pets.


Art & Sound:
  • The Capital city of Tindrem can be seen in the northwest regions of Myrland. The city is NOT accessible.
  • More Terrain added in the northwest regions of Myrland.
  • Different sound modes have been added. Sounds will change depending on if you are alive, under water or in the Etherworld.
  • New capital music for Morin Khur implemented.
  • Reorganized music library for optimization.
  • Expanded ambience for Fabernum forest.
  • Etherworld Ambience added.
  • Under water sound effect added.
  • Added a priest beacon at the bottom of Gaul’Kor.
  • Dynamic grass added around Amaruk Nuur.


Skills:
  • Added several new Material Lore skills; these skills allow Players to increase their knowledge about materials within Dendrology and Wildlife.
  • Material skills will now be needed for crafting and will affect the outcome of the items crafted.
  • Removed Attribute connections from all passive skills.
  • Added skill dependency for Refining.
  • Added skill gain for Refining.


Crafting:
  • The interface for crafting weapons and armors has been updated; the materials are now drag and dropped into the windows. Also the lists should not contain shapes that you can't craft (other interfaces will be updated as soon as possible).
  • Attractor workbench in Gaul'Kor is re-added.


UI:
  • Added functionality that will prevent UI windows from going off-screen.


------ BUG FIXES ------
General:
  • Books, Keys, House Plans and Workbench Plans are no longer stackable.
  • Fixed the "You regain consciousness." message.
  • Fixed loot-message typo.

Combat:
  • Fixed the infinite sprint issue.
  • Fixed a major damage calculation error with Unarmed Combat.

AI & Mounts:
  • Creatures that have fled should now return correctly to their initial position.
  • If loosing connection to the pet when making a taming attempt, Players will no longer seem to own the Pet or able to control it. Instead players will get a clear message that taming failed, and the Player is able to attempt taming the creature again.

Skills & Attributes:
  • Skills should now get correctly adjusted skill limits when their parents are leveled down.
  • Several Books were incorrectly handling their prerequisites, this has been fixed.
  • You can no longer get a new Skill from a Book when you are already reading one.
  • Fixed book time calculations for clients, it should now be more accurate.
  • You can now correctly gain experience in Aggressive and Defensive stance.
  • Fixed the broken Meditation skill.
  • Fixed a bug that sometimes ignored offline time when you were reading books.
  • Fixed a bug where Players couldn’t rest if they were at full health when trying to rest to regain mana.
  • Fixed a bug where Players could Process and move at the same time.

Crafting:
  • Attempting to craft something that you don't have the required skills for, will no longer cause the materials to be consumed.
  • Attractor Workbenches in Morin Khur should now be working.
  • You can now get Calx powder from Extraction.

Art & Sound:
  • Fixed several graphical bugs in Myrland.

UI:
  • Fixed certain UI calculation errors.
  • You can now chat while using the extraction UI.
  • You can now close the extraction UI.
  • You can now move the extraction UI.
  • The Snooping inventory will now have the cursor showing all the time instead of disappearing randomly.
  • Start Location Text no longer sticks out on the right side of the menu.
  • Empty slots will no longer display a tooltip in the Profile window.
  • Clicking the Spell book icon now works as intended.
  • Spelling Errors in the Spell book have been fixed.
  • Skill names will no longer overlap the progress bar.
  • Fixed a glitch at the Character Selection Screen where Players sometimes got the wrong camera angle.
  • Fixed a bug that caused the Banking window to hinder Targeting commands.
  • Fixed a bug that forced Players to restart the Character Creation process if the name was already taken.
  • Fixed a bug that prevented Players to reassign the toggle mouse button appropriately.
  • Fixed a bug that caused Characters with different capitalization in their names to not show the correct name at the Character selection screen.
  • Fixed a bug where the Book window ate up the Enter key when trying to chat or Tab when trying to target.
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發表  Lasanto 于 周二 1月 19, 2010 8:46 pm

有人進去看過嗎 ? 感覺這個patch完成度增加不少 ..

地上增加了很多草不再是光光的 ,
taming fixed ~
crafting system 不用再一直點點點點選自己的材料 , 現在是把包包的材料拉到製造介面的空格裡 ,
還有分解礦石的技能修好了 ~
每個城也增加不少npc , 有賣bone , tree , 皮, house plan ...等等 , 以後要買技能書也不用跑上半天到另一個城購買 .
還有跑路不需STA的BUG也修好了.
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發表  梅索 于 周三 1月 20, 2010 12:45 am

今天登入的時候,有訊息顯示Server Offline or Full
登入之後,有時候會被踢出來
好像是已經開始壓力測試了?

偶爾有lag的情況,技能表還是跟以前一樣,會有讀取不完全的情況。

技能書變貴了,今天有買到250s跟500s的....

製作的選單也變了,好用多了,但是加入材料學的要求....
變成一件都做不出來.......

顯示設定好像無法把特效調低,畫面變漂亮,但是也變得比較卡卡的。
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發表  Lasanto 于 周三 1月 20, 2010 1:35 am

Patch後server有點不隱定 , 進去後可能是offline mode(沒npc , 按x沒反應) , 有時候login server down , 修好後過1-2小時又再反發生這樣的情況..看來是dev在測試什麼吧 ...

技能讀取不完全好像只出現在login後幾十秒內 , 只要能掏出武器的話技能應該都會load出來 , 否則就是offline mode.

畫面的確變漂亮了, 光影和紋理變的仔細 , 應該是High特效開放了 .. 現在沒法測試 , SERVER DOWN了 .

還有開新人你沒法跳起....一直按空白鍵沒反應, 哈... jump技能也沒有加 .

不過flag system應該是沒問題了, 被snop後他會變hide criminal , 雖打他一下才會被發現 , 再call guard , 剛剛有成功一次 .
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發表  Lasanto 于 周三 1月 20, 2010 1:47 am

Server 回復正常了 ~ 的確現在特效鎖定在High
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發表  Lasanto 于 周三 1月 20, 2010 5:16 pm

Lasanto 寫到:Server 回復正常了 ~ 的確現在特效鎖定在High

不能跳起以經修正 ,
讀書的時候相關技能missing還會發生, 暫時的解決方法是relog Laughing ,
總技能點增加為1000 .
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發表  梅索 于 周三 1月 20, 2010 5:18 pm

製作物品的材料學限制解除了,但是應該還是會影響成品吧

中午上去的時候,技能上限變1000點了,技能表有時候還是會漏個幾項,等很久都不會出來,重登有時候就會跑出來,像是Comabt Techniques, Mental Focus 之類的。
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發表  Lasanto 于 周三 1月 20, 2010 11:47 pm

這遊戲Mounted combat太爽了... 跟那個小遊戲Mount & Blade一樣, 往左邊看從左邊反手揮劍, 往右邊看從右邊正手揮劍 ~ 超方便的
還可以控制座騎前腳把人踢飛 .

ps . 要是人物跟馬的模型能跟assassin's creed裡的一樣就神了 What a Face
http://www.youtube.com/watch?v=tqaZ6mLGReo&feature=related
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