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Patch 0.9.12.13

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Patch  0.9.12.13 Empty Patch 0.9.12.13

發表  Saul 周四 11月 19, 2009 6:50 pm

http://www.mortalonline.com/files/beta/MortalCache091213.rar.torrent

------ FEATURES ------
- The dynamic Skill System is now introduced, new skills to be added soon.
- The placeholder Character Creation has been updated; it’s now entering the final stage.
- First draft of the guild system is implemented.
- Introducing FFA Structures (structures available for all to build or destroy at certain points of interest). Right now several unfinished bridges can be found and built in places around Myrland.
- The Blainn of the Oghmir clade (race family) is now available for play.
- The new hair style system is implemented.
- Torches are introduced.


------ ADDITIONS & CHANGES ------
- The placeholder Player House model and upgrades have been replaced with the real ones.
- More Terrain available south of Morin-Khur.
- More Terrain available west of Moh-Ki.
- New Khurite Village, Bákti, west of Moh-Ki.
- An abandoned bandit camp with fortifications can be found south of Morin-Khur.
- Rebuilt the mount/node system, it should now be almost 100% safe (needs beta-testing to be sure).
- Reduced the damage bonus you get from mounted-combat-speed.
- Improved efficiency for creature spawning.
- Improved efficiency for server side creature movement.
- Creatures should now refrain from running out from cliffs and drops.
- Creatures now have more individual characteristics.
- Changed look of quick bar and quick tab.
- Escape now closes all windows, starting with the latest one opened.
- New Skill Window.
- Chat Window revamped.
- New spell icons.
- Guild Window added.
- Updated character creation music.
- Added sound effects in character creation.
- GUI sounds improved.
- Sound when bodies fall to the ground is lowered.
- Dogs and Wolves have got some new sounds.
- Terror Bird has received an audio overhaul.
- Optimization tweak with world ambience.
- Old world ambience replaced with new shiny one.
- Ambience added in camp outside Gaul'Kor.
- Music implemented into Mortal Online.
- House spots reduced in the area near Meduli for now.
- House spots reduced in the area west of Morin-Khur for now.
- A few new house spots added in different places around Myrland.
- Tweaks made to certain collision meshes to improve performance.
- Several Model LODs added and tweaked.
- Meduli has gotten a small facelift.
- Moh-Ki got a small facelift.
- The rivers outside Moh-Ki now got the correct texture.
- GUI sounds added for: clicks, money and keys.
- GUI has received a new font.
- Added "Propose war" sound for Guilds.
- Entire mount-system rebuilt. (To fix some core bugs with mounts, you won't notice any difference except riding mounts should be less buggy.)
- Added a simple logout-timer.
- The patcher has been revamped and is now a lot faster.

------ BUG FIXES ------

General:
- You should no longer, again, be able to jump while overweight; this is true for mounts too.
- You should no longer end up falling through the world while riding a mount.
- You can no longer mine, lumberjack or rest while mounted.
- You should no longer turn into an elf with Tindremic-armors.

Creatures & AI:
- You can no longer use all the pet-commands WHILE mounted.
- Jumping while mounted no longer drains stamina from the rider.
- Mounts now also take fall damage when the rider takes fall damage.
- Dismounting and remounting will no longer restore the mounts stamina to full.
- Fleeing creatures should now update their headings to move away from the player during a chase.
- Fleeing creatures should now collide.
- Creatures should now flee again if confronted while they are returning.


Combat:
- Fixed so that you now can aim your melee-attack from mounts up or down rather than just hitting people on the side of you.
- Fixed Shield-Bash hit-detection.
- Fists will no longer sporadically block when moving around.


Skills:
- You should no longer receive skill gain in Mounted Combat when not mounted.
- You should no longer receive skill gain in Bows when shooting at houses.
- You should no longer receive skill gain in Creature Control when attacking your own pet.


Housing:
- House chests will no longer permanently lock themselves when beginning construction of a new tier.
- House chests are no longer accessible from outside the houses and through the walls.


Art & Sound:
- Fixed Collision issues with Nereb Madgulu.
- You no longer hear the "breathing"-sound when you run out of stamina while swimming, or underwater.
- Players and creatures will not be lit by the outside light when deep inside the caves/tunnels anymore.
- Several static torches removed from the caves.
- Fixed mesh errors on the Morin Khur bridge which caused some objects on it to appear transparent.
- Players should no longer get stuck behind the tower near Fabernum.
- Morin-Khur now has its own bank.
- Players should now be able to walk all the way up the doorway stairs in Meduli.
- All the missing priests have now found their way back to their statues.

------ ADDITIONAL NOTES ------
When you are creating a new character, you will notice that your character has different Primary Attribute caps, defined by your race combination and age. However these caps are not yet implemented. All characters will cap their Primary Attributes at 100 in the game.
Saul
Saul
執事騎士(板務)
執事騎士(板務)

文章總數 : 192
注冊日期 : 2008-12-09

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