MO的弓箭製造和使用[翻譯收集中]

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MO的弓箭製造和使用[翻譯收集中]

發表  Admin 于 周六 7月 04, 2009 11:04 am

這篇是研發者 Mats Persson 在論壇做的回答
有心的人可以接著翻譯大綱, 多或少都歡迎.


Crafting
There will be three main categories of bows: Short, Long and Asymmetrical. When crafting a bow, you must first decide on an overall shape from one of these categories. A Short bow doesn't require much strength and can be used on horseback, but has a relatively short range. A Longbow can't be used when mounted, requires a great deal of strength but also has a long range. An Asymmetrical bow has great range and can be used when mounted, but is much harder to aim with.

Next, you must decide if it's going to be a Self bow (made from one material) or a Composite bow (made in layers).

Then it's time to decide the shape of the limbs. A Composite bow may have limbs that are Decurve- Flat- or Recurve-shaped. A Self bow may not use Recurve-shaped limbs though (due to the extreme strain that would be put on the one material). Decurve, Flat or Recurve limbs will determine how much strain is put on the bow (durability), but also have an impact on the required draw strength (strength requirement, focus time), the range and the damage of the bow.

Each of the above choices will contribute to the characteristics of the final bow.

Finally, and this is of course a very important step, it's time to choose the material (or materials) for the bow. The materials used will greatly affect the final outcome. A Self bow is made out of only one material and is rather quick and easy to craft. A Composite bow consists of two layers, the back (outside) and the belly (facing the archer) of the bow, and you also decide the ratio between these two materials. Materials also behave differently depending on if they are used for the belly or the back.


Shooting
It's still really too early to tell, but right now (Combat Beta) shooting is done in arcs, with traces and simulated "real" trajectories. We're really doing our best to keep it for release, but we have to run some more tests to see how expensive it really is.

That said, if we can keep it, needless to say it's going to have a large impact on archery. Although not very apparent when shooting at close-distance objects, it really makes a huge difference when shooting mid- to long-range. Also, right now it's actually possible to shoot the arrow straight up and hit yourself on it's way down(!), if you're very "lucky"
The damage from an arrow will decrease according to velocity or range, meaning hitting a nearby target will do more damage than hitting one at a greater distance.
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回復: MO的弓箭製造和使用[翻譯收集中]

發表  Saul 于 周一 7月 06, 2009 12:02 pm

稍微簡單翻譯

有三種弓:短弓、長弓、不規則弓(?)
短的力量需求較小距離短且可在馬上使用
長的需求力量大距離長不可在馬上使用
不規則弓距離最長並可在馬上使用但很難瞄準

可以選擇使用單一材質或者多層材質複合

複合弓可以做成反曲弓或一般弓(彎的或平的)
單一材質不能做成反曲弓

彎的
http://en.wikipedia.org/wiki/Bow_shape#Decurve_bow
平的
http://en.wikipedia.org/wiki/Flatbow
反曲弓
http://en.wikipedia.org/wiki/Recurve_bow#Recurve_bow

你選用的材質跟最後的結果會有很大的影響
單一材質的弓 可以很快速簡單的製作
複合弓有兩個層 向外和向內 他們的使用比例也會對弓有所影響
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