[patch] 補丁資訊

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[patch] 補丁資訊

發表  eko 于 周三 2月 11, 2009 7:36 am

1月26日 PATCH


[*] A new lobby has been activated
[*] GUI has been reworked and completely reskinned
[*] Sprint hack from earlier builds have been fixed
[*] Vendors always place a marker on the minimap now
[*] Invisible items on hotbar has been fixed

新的遊戲大廳啟動了
GUI已經開始運作並有新皮膚
疾跑撇步已經被修正
小地圖上開始會顯示商人位置
熱鍵上的隱形物品被修正

[*] Camera modes have been updated. You can use the mouse wheel to zoom in and out
[*] City building mode camera has been fixed, so it never gets stuck
[*] Warhulk movement have been enhanced (You can use F12 to toggle camera modes when driving a warhulk)
[*] Mount controls has been tweaked.
[*] Mount movement bug where you, in some cases, would get stuck close to other players or NPCs have been fixed
[*] Rivers have been updated. If you go swim in a river, it will now carry you downstream.
[*] Swimming has been tweaked

視角畫面被增強 可以用滑鼠拉近拉遠
城市建築視角被修正 不會再卡死
戰車的速度加快(可以使用F12去改變戰車視角)
座騎操作有稍微改變
座騎速度bug被修正
河流被修正 如果在河中游泳 會被捲往下游的方向
游泳操作有稍微改變

[*] All attributes have been enabled
[*] Base attributes increasing will now display a signal to you
[*] Resource nodes have been tweaked
[*] Resource nodes that are empty will now display a proper message
[*] Clan Window and Journal window has been fixed. If a bug is encountered there it will not freeze the game
[*] If you get damaged just before you teleport, the damage effect will no longer say on your camera
[*] Progress bars will not potentially be hidden behind other windows anymore
[*] Extremely rare player trading problem have been fixed
[*] NPC animations have been updated

所有屬性已經開始運作
基本屬性增加時會在螢幕上告訴你
資源點稍微改變
資源點空掉時會顯示適當的訊息
公會視窗和旅程視窗已被修正 如果有bug出現不會再把遊戲當掉
如果你在傳送前有被傷害到 傳送後在你的螢幕上不會再有傷害的顯示
進度條不會再藏在其他視窗後面了
之前非常少的玩家有遭遇到的交易物品問題已經修正
NPC的動作畫面已被增強

[*] Many, many more chests have been added. These need specific keys to access them. You can usually find this on monsters nearby.
[*] Many toolboxes, weapon racks etc. have been enabled for you to loot around the world.
[*] Crafting window improvements
[*] Rune stones(Recall stones) have been enabled. Anyone can use a rune stone, but to bind a location into it, you need to be trained in that skill.
[*] A bug where you could not buy greater magic has been fixed
[*] You can now configure if you want hit sounds or not (A hit sound is a sound that is played when you do damage to something). It's option can be found in audio options
[*] You now start with one starter (conscript) weapon and you can change this, for a price, at a vendor
[*] You can now buy more slots for starter weapons at a vendor. (Maximum is 3)
[*] Directional attacks for all melee weapons have been added. You can slice vertically or horizontally. The default key for toggling this is 'T'.
[*] Animations for seize and knock back skills for melee weapons have been fixed

很多很多很多的寶箱已被加進世界 需要特別的鑰匙才能打開 這會在寶箱附近的怪物身上找到
很多工具箱武器組件已被加進世界等你來撿拾
增強工匠視窗
符文石(回傳石,像UO的那種)開始運作, 任何人都可以使用符文石, 但是為了要綁符文石的位置, 你需要先訓練該技能
有一個讓你無法買高等魔法的bug已被修正
你現在開始會有一個新手武器 可以在商人那邊付錢更換它
你可以在選項更改是否要聽到武器擊打到物品(對手)的聲音 (自己不想聽 附近的人還是聽的到)
可以在商人那邊買最多三個新手武器裝備欄
"直接攻擊"被加進遊戲 可以垂直砍或水平砍
擄獲和撞開的動畫被修正

[*] Some problematic gank animations for Mirdain have been fixed
[*] Update and new features for the Clan Window
[*] Update and new features for the Player Journal
[*] Update to the high score lists.
[*] Many more quests added
[*] High score quests have been enabled
[*] Time limit highscore quests have been enabled
[*] Massive AI update: Many more monsters have been added
[*] AI behaviour has been severely improved
[*] More wildlife monsters (tigers, bears, lions etc) have been enabled
[*] Underwater monsters have been enabled
[*] Dungeon monsters have been enabled
[*] Monsters will now visibly taunt you (if you deserve it)
[*] Some monsters packs will be roaming: If you meet some monsters at a specific location, that doesn't mean that they will be there the next time you pass.
[*] Monsters will now sometimes send personal taunts to you

一些有問題的欺負動畫被修正
增強高分列表
很多任務被加進遊戲
高分任務開始運作
時間限制的高分任務開始運作
大量的人工智慧增強 更多怪物被加進世界
更多野生動物(熊虎獅...)開始運作
水中的生物開始運作
地下城怪物開始運作
怪物會開始使用個人嘲諷技能
可以明顯的看見怪物嘲諷你
一些生物集團開始漫遊 如果你在某地看到他們 下次不一定會在同樣地方看到

[*] Environment system have been fully enabled: Ambience and weather will now change in both time and as you move around areas. One Darkfall Day is now approx 5 human hours
[*] In game help has been enabled. Press the help button on the main menu to get to the help pages.
[*] Rest skill will now raise with use and as you get better you will regenerate faster
[*] Bindstone recall spawn timer has been fixed and you can now also cancel the skill by moving
[*] Updates to armor graphics
[*] Environment in Character Creator has been fixed
[*] The 'i' key no longer toggles mouse invert. To toggle use the option under Input Options.
[*] More player skills have been added.
[*] Clan cities belonging to your own clan will now display on your world- and minimap.
[*] You can choose what markers to display on your world and minimap by going to Options->GUI Options

環境系統開始全面運作 氣氛和天氣會同時改變 世界的時間是一天等於現實生活五小時
休息技能需要鍛鍊 可以復原更快速
地區綑綁石的時限被修正
盔甲外觀被增強
更多玩家技能被加入遊戲
你所擁有的全部公會城市會在大地圖上出現標記
可以選擇標記的外觀類型

[*] Initiating a clan conquest against a city will now display countdown timers on all the participants.
[*] Initiating a clan conquest will now display the challenged city and the challengers cities on the world- and minimap.
[*] Stats from all conquest will now be properly saved
[*] The city building process now displays the cost (in building modules) of creating a city building.
[*] A challenged city that has been taken over will now properly kick the people who are bound there
[*] City local bonuses will now properly be removed when the building is disabled, and re enabled when the building is enabled again.
[*] City local and global bonuses (get these by building a unique wonder) will now be enabled correctly again after a server restart
[*] Built Clan city cannons are now usable after a server restart
[*] Dwarven and Mirdain Clan Cannons now functional in all cities
[*] You now have to have the building modules in your back pack when building a city. You can no longer have them in the Clan Vault (so people can kill you and steal it when you

are building a city)
[*] Entire world has been fixed to remove gaps in the world
[*] Updates to the world

公會起草征戰宣言後 所有參與者會看到倒數
公會起草征戰宣言後 會在大地圖上顯示所有對方的城市
城市建築會適當的顯示建造花費
被征服的城市會把在該地點綑綁的玩家踢出地點
城市當地對玩家的祝福會在給予祝福的建築被關閉後取消祝福 直到該建築重新啟動
城市的當地祝福(大部份建築)和全世界祝福(建造世界奇觀)再度運作正常
城市大砲再度運作正常
矮人和精靈的種族大砲現在在所有城市運作正常
你現在要在你的背包內放置建築模組才能建造建築 不能再放在公會保險箱裡使用 玩家可以殺掉你並取走模組如果你不小心
整個世界被修正 不再有斷層
世界被增強






====================================================================



2月11 日

剛看了一下今天的大量patch (順代提一下, 它們最近的patch量實在有夠大)
今天的patch大約380Mb
看到了一些聊天的指令的update

送訊息
o /tell 給個人
o /clan 給公會
o /officers 給所有officers
o /party 給隊伍
o No Global chat 這遊戲沒有general聊天頻道(也沒有trade頻道)
o /race 給同種族
o /alliance 給同聯盟(如果是人類那矮人和精靈也聽的到)
o /calliance 給建立聯盟關係後的所有公會如果公會A和B有聯盟, 那這就送給A B公會的所有人)


其實有點小失望, 本來以為是只有say的...


===============================
Build 119

* The bug that would freeze the GUI have been fixed
* Bug where text on the HUD would be clipped (like player names) after a resolution change has been fixed
* The bug where the chat box would get focus after pressing a hotkey for a window (e.g. the map) has been fixed
* Fix for a bug where you would get extra speed if you swam along the bottom
* Swim skill will now skill up again.
* Some bugged quests have been fixed
* Bug where you would lose footstep sounds after a respawn has been fixed
* Timed quests will now display their countdown timer
* Small graphics update to crafting window
* Sync issues have been worked through and fixed. The problem of players jumping around on your screen should be severely reduced. We need your help to verify this.
* More fixes has been done to the Clan and Journal window. If you still can't see them, please send us a bugreport with logs. (Also give it some time, since we are running in debug mode).
* Holes and inconsistencies in the world have been fixed
* Monster spawn rate has been increased and number of monsters in spawns has been increased.
* A.I. has been tweaked
* Changes to the chat system:
o /tell has been enabled as an alias for /msg
o /clan has been enabled as an alias for /say_clan
o /officers has been enabled as an alias for /say_clan_officers
o /party has been enabled as an alias for /say_party
o Global chat has been disabled for players
o /race has been enabled. This will send a chat message to all members of your race
o /alliance has been enabled. This will send a chat message to all members of your racial alliance. (e.g. a human using it will send a message to Humans, Dwarves and Mirdains. An Ork using it will send a message to Orks and Mahirims. )
o /calliance has been enabled. This will send a chat message to all Clans where both your clan and the other clan has declared each other as Allies.
* Changes to damage, consummation of reagents and more has occured in these spells:
* Blast in Lesser Magic has been tweaked
* Eldritch Sphere in Lesser Magic has been tweaked
* Heal Self in Lesser Magic has been tweaked
* Health to Mana in Lesser Magic has been tweaked
* Lay On Hands in Lesser Magic has been tweaked
* Mana Missile in Lesser Magic has been tweaked
* Mana to Stamina in Lesser Magic has been tweaked
* Stamina to Health in Lesser Magic has been tweaked
* Flesh Curse in Greater Magic has been tweaked
* Frailty in Greater Magic has been tweaked
* Heal Other in Greater Magic has been tweaked
* Infliction Shield in Greater Magic has been tweaked
* Infliction Ward in Greater Magic has been tweaked
* Missile Fury in Greater Magic has been tweaked
* Rend in Greater Magic has been tweaked
* Shrapnel in Greater Magic has been tweaked
* Venom in Greater Magic has been tweaked
* Firebolt in Fire Magic has been tweaked
* Dragon Breath in Fire Magic has been tweaked
* Fireball in Fire Magic has been tweaked
* Inferno in Fire Magic has been tweaked
* Ball Lightning in Air Magic has been tweaked
* Acid Arrow in Earth Magic has been tweaked
* Icicle in Water Magic has been tweaked
* Disease in Witchcraft Magic has been tweaked
* Exhaust in Witchcraft Magic has been tweaked
* Insect Swarm in Witchcraft Magic has been tweaked
* Palsy in Witchcraft Magic has been tweaked
* Pestilence in Witchcraft Magic has been tweaked
* Sluggish in Witchcraft Magic has been tweaked
* Stupidity in Witchcraft Magic has been tweaked
* Some magic schools has had their charging effect tweaked.
* Updates to the world (Worldbuilding)
* Several fixes to rare client crashes.
* We turned off more heavy logging and verification on the client side. Do, however, bear in mind that we are still running servers + clients in debug mode.


eko 在 周五 2月 13, 2009 4:02 pm 作了第 2 次修改

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發表  Orcahowl 于 周三 2月 11, 2009 8:44 am

有沒有很懷念以前玩UO
都用ICQ?
XD

登登!

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發表  eko 于 周四 2月 12, 2009 7:52 am

才過兩天又有大量的patch出現

這次的patch修復了之前在版上 我看到的一般玩家抱怨的東西
有些東西是說在beta時沒有開放而已 像是環境的聲音的完成

有一個有趣的東西可以講講
當一個技能升到GM時(100) 你可以有一個power shot
舉例: 鎚子
你鎚子升到100時, 你拿到一個威力技能,
敲下去時會有非常驚人的傷害, 那種傷害可能是一擊必殺那種意思.
你只能用一次, 這時你的skill會下降一些, 你可以再把它練到100, 這時那種傷害會再啟動.
你可以決定什麼時候使用那個威力. 這個模式也適用在治療技能.


=========================
Build 120
* Double protection from armor has been fixed
* Bug with max power level on spells have been fixed *1)
* Bug with not being able to open clan vault has been fixed; IF you should experience this bug again try to move closer to the bank and open it again. If that doesn't help, save your logs and send us a bugreport.
* Sync issues have been addressed for the remaining few. IF you should experience sync issues (other reporting yourself teleporting around their screen), please exit the game and send us a bug report.
* Updates to sounds and how they are handled. (Note that our final sound mix have not yet been placed on the live servers and that is why the volume difference between sounds are not correct).
* Players being invisible have been resolved.
* Players appearing purple have been resolved.
* Bug where harvesting from empty clan city quarries stopped the players from being able to harvest anymore has been fixed.
* The bug where the roster would not show the correct online status of clan members has been fixed
* Clan Farms have been updated to give out correct resources and correct amount
* Clan Groves have been updated to give out correct resources and correct amount
* Clan Quarries have been updated to give out correct resources and correct amount
* Clan mines (all versions of them) have been updated to give out correct resources and correct amount
* Higher level cooking recipies have been tweaked to have a slightly better chance of success
* All magic staffs have had their stats enabled:
o Some staffs will have better performance on a specific magic school
o Some staffs will reduce overall casting time
o Some staffs will increase overall casting time, but yield greater results
* Some monster loot have been tweaked
* A.I. have been tweaked
* Some updates to the world (World building)


*1) Notes on the power levels of spells:
When a spell reaches 100 in skill level, you will have 1 shot that yields a tremendous amount of damage/healing/etc.
When you fire this 1 shot, it drops down again and you can skill it back up to the power shot. You can save up these power shots to use them all against your worst enemies if you like.

Notes on magic staffs and crafting:
ALL the best staffs will only be craftable by players. You will not be able to buy it from vendors. Right now we have enabled some of them on vendors, but this is for testing purposes only. They will be removed shortly.
The same goes for almost all the gear in Darkfall.

====================================


講實話之前看了那麼東玩家講的東西 讚美的很多 唱衰的也不少
擔心應該又要延期
看到他們几乎天天在patch 而且patch的都是玩家剛找到的bug
覺得及時發行又有希望的感覺


eko 在 周五 2月 13, 2009 4:00 pm 作了第 2 次修改

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發表  Admin 于 周四 2月 12, 2009 7:56 am

法杖之前有人在抱怨沒有屬性
這次patch都啟動了

beta內商人賣的好的法杖在發行時都會移除
dev說好的法仗都要玩家做出來
商人不會賣

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發表  b92303008 于 周四 2月 12, 2009 11:12 am

我覺得這個遊戲最令人充滿希望的地方在於他們的dev team,
效率奇高而且有為有守,在關鍵的地方敢於不隨波逐流而堅持自己對作品的理念,
譬如說最近在beta forum有一篇文章深入探討目前有高度爭議的一些遊戲機制,
像是很多人抱怨近戰只是不停地按左鍵揮動武器,太過單調,
但其實近戰的關鍵在於如何分配珍貴的stamina和掌握自己與敵方的武器長度而不至於揮空等等,
我覺得這才是dev team對於近戰所希望表現的方式,而目前看起來他們也打算堅持這個理念,
原文在這http://s1.zetaboards.com/betaleaks/topic/1213363/1/
很值得一看不過有點長,要多一點時間翻譯,還是有空的人大家各自翻一小段?

b92303008
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發表  eko 于 周五 2月 13, 2009 3:58 pm

過了一天多, 再度patch了...
大量的法術再度被修改
新手提示啟動
新的大型秘密地下城啟動


Build 121

* Invisibility problem has been fixed. If you should experience this ever again, please notify us immediately.
* Minimap images and resolution have been updated.
* Darkfall help screen on startup has been introduced
* Missing magic staff unsheathe animation has been enabled
* Some bugs in the crafting system has been fixed. (Some stats on player crafted gear was missing or not being influenced by the crafting).
* Misc. GUI problem fixes
* Cost and ingredient requirements for alchemy potions have been reduced
* Success probability for alchemy potions have been slightly increased.
* Monster loot have been updated
* New big secret dungeon has been enabled
* Several spells have been tweaked with regards to magnitude, duration, casting-time, lower reagent requirements and blocking timers:
o Agility in Air Magic has been tweaked
o Arrow Shield in Air Magic has been tweaked
o Arrow Ward in Air Magic has been tweaked
o Ball Lightning in Air Magic has been tweaked
o Come Hither in Air Magic has been tweaked
o Exploding Charge in Air Magic has been tweaked
o Guiding Wind in Air Magic has been tweaked
o Lightning Bolt in Air Magic has been tweaked
o Lightning Shield in Air Magic has been tweaked
o Lightning Strike in Air Magic has been tweaked
o Lightning Ward in Air Magic has been tweaked
o Lightning Weakness in Air Magic has been tweaked
o Stormblast in Air Magic has been tweaked
o Thunderstorm in Air Magic has been tweaked
o Tornado in Air Magic has been tweaked
o Acid Arrow in Earth Magic has been tweaked
o Acid Rain in Earth Magic has been tweaked
o Acid Shield in Earth Magic has been tweaked
o Acid Ward in Earth Magic has been tweaked
o Brawn in Earth Magic has been tweaked
o Corrosive Blast in Earth Magic has been tweaked
o Infliction Shield in Earth Magic has been tweaked
* Items sold by vendors have been modified in order to remove things that are only to be craft able by players
* Bags and empty bottles have been added to vendor inventory
* Updates to the world
* Some quest updates

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發表  eko 于 周一 2月 16, 2009 1:07 am

大量魔法調整
GUI大幅增強
狼人盔甲畫面增強

Build 123
* New loading screen
* Mahirim male and female armor and clothing graphics have been updated
* Chat system is being fixed and enhanced.
o You can drag tabs out of the window and they will form new windows
o You can drag tabs in between windows
o All problems relating to focus on the chat window has been resolved
o Closed windows stay closed until you use the main menu chat button to bring up all the chat windows. (If there is a specific chat tab that you don't want to see, then drag it to a new window and close it).
o You will be given all the tools necessary to configure the chat system to your exact liking in a later patch.
* Some quest fixes
* Several spells have been tweaked with regards to magnitude, duration, casting-time, lower reagent requirements and blocking timers:
o Disintegrate in Earth Magic has been tweaked
o Earthquake in Earth Magic has been tweaked
o Gravity in Earth Magic has been tweaked
o Impale in Earth Magic has been tweaked
o Ironskin in Earth Magic has been tweaked
o Meteor Strike in Earth Magic has been tweaked
o Pungent Mist in Earth Magic has been tweaked
o Stamina Leech in Earth Magic has been tweaked
o Stone Skin in Earth Magic has been tweaked
o Tarnish in Earth Magic has been tweaked
o Dragonbreath in Fire Magic has been tweaked
o Explosion in Fire Magic has been tweaked
o Fire Shield in Fire Magic has been tweaked
o Fire Ward in Fire Magic has been tweaked
o Fireball in Fire Magic has been tweaked
o Firebolt in Fire Magic has been tweaked
o Haste in Fire Magic has been tweaked
o Impetus in Fire Magic has been tweaked
o Inferno in Fire Magic has been tweaked
o Magma Storm in Fire Magic has been tweaked
o Rapid Shot in Fire Magic has been tweaked
o Smoke Signal in Fire Magic has been tweaked
o Volcano in Fire Magic has been tweaked
o Wall of Fire in Fire Magic has been tweaked
o Weakening Blaze in Fire Magic has been tweaked
o Adept in Spell Chanting has been tweaked
o Bless Other in Spell Chanting has been tweaked
o Blessing in Spell Chanting has been tweaked
o Healing Chant in Spell Chanting has been tweaked
o Infliction Shield in Spell Chanting has been tweaked

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發表  Admin 于 周六 3月 28, 2009 3:55 am

3月28日PATCH

Weapon visuals have been enhanced
Environmental lighting have been enhanced
Visual updates to Mahirim structures
Visual updates to Ork structures
Visual updates to Human structures
Visual updates to Mirdain structures
Visual updates to Alfar structures
Visual updates to Dwarf structures
Visual updates to misc. props in Agon

武器外觀 環境光線 各種族建築物加強

A second entrance to the human capital has been added
Visual update to Human Clan Keep Tier 3
Human and Ork roads and city signs have been updated
Visual update to Ork ruins
Visual update to Dwarf ruins
Visual update to misc. trees
Visual update to Mirdain crystal lake castle
Visual update to human female non armor
Visual update to vegetation

阿貢大陸的海岸線, 各種族的動作外觀被更新

Coastlines in Agon have been updated
Ork Male animations have been updated
Ork Female animations have been updated
Human Male animations have been updated
Human Female animated have been updated
Mirdain Male animations have been updated
Mirdain Female animations have been updated
Alfar Male animations have been updated
Alfar Female animations have been updated
Dwarf Male animations have been updated
Dwarf Female animations have been updated
Alfar Male animations have been updated
Alfar Female animations have been updated
Snowclan Warrior loot updated
Sprint skill now gives a minor Dexterity boost
Flames of Vengeance in Arcane Magic have been tweaked
Hasten Spells in Arcane Magic have been tweaked
Holy Shield in Arcane Magic have been tweaked
Holy Ward in Arcane Magic have been tweaked
Holy Weakness in Arcane Magic have been tweaked
Lend Mana in Arcane Magic have been tweaked
Mystic Shield in Arcane Magic have been tweaked
Mystic Ward in Arcane Magic have been tweaked
Reflect Spell in Arcane Magic have been tweaked
Sacred Missile in Arcane Magic have been tweaked
Spell Immunity in Arcane Magic have been tweaked
Virtuous Wrath in Arcane Magic have been tweaked
Bludgeoning Weakness in Necromancy have been tweaked
Cursed Bolt in Necromancy have been tweaked
Death Fog in Necromancy have been tweaked
Desecration in Necromancy have been tweaked
Evil Eye in Necromancy have been tweaked
Eye Rot in Necromancy have been tweaked
Infernal Shield in Necromancy have been tweaked
Infernal Ward in Necromancy have been tweaked
Mental Weakness in Necromancy have been tweaked
Piercing Weakness in Necromancy have been tweaked
Slashing Weakness in Necromancy have been tweaked
Undeath in Necromancy have been tweaked
Unholy Caress in Necromancy have been tweaked
Unholy Flames in Necromancy have been tweaked
Vampiric Touch in Necromancy have been tweaked

秘術魔法 死靈魔法 更新

Crafting costs for Cloth Armor have been lowered
Crafting costs for Padded Armor have been lowered
Crafting costs for Studded Armor have been lowered
Crafting costs for Bone Armor have been lowered
Leather Armor can now be crafted at an Anvil
Infernal Armor can now be crafted at an Anvil

新的裝甲可被製作
一些裝甲clith, padded, studded, bone armors 調低造價

Crafting cost for non-mastery weapons have been lowered
Slavemasters have been tweaked
Legbreakers have been tweaked
Mercian Battlehammers have been added
Crafting ingredients for ships have been tweaked
New quests have been added to all races starting towns
New PvP quests have been added to all capital cities
Some corrections to quest descriptions have been made
Some quest rewards have been tweaked
A confirmation dialog on revive has been added
Some misplaced clan city vendors have been fixed
Quest window at vendors have been enhanced
Updates to the clan window
Players logging out in the middle of combat exploits have been fixed
Fix for situation where sometimes a client would not display the attributes of an item
Moving the window around will no longer block Darkfall
Sprint exploits have been fixed
Mount running without stamina loss have been fixed

一些可以用的作弊技巧被修改掉:
戰鬥中跳出遊戲, 快跑不損耐, 騎馬不損耐...

Fix for missing icons on the world- and mini map
AI tweaks
Updates to the worldbuilding

AI再度被改進

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發表  梅索 于 周一 4月 27, 2009 3:50 am

以下都是官方的更新說明連結,詳細的請自己點過去看囉
4月2日更新
• 降低所有法術的耐力跟法力消耗
• 復活(revive)的確認視窗現在會正確的顯示是誰復活你的。

4月10日更新
• 善惡(Alignment)調整,最大值為正10。(殺無辜的人降8、Gank再降4,變負的就變紅名)
• 攻擊有無敵狀態的玩家將不會使你使用的技能上升
• 無法使用新手武器來提昇技能(starter weapons)
• 包包、銀行、公會銀行裡的物品可以紀錄放置位置了(可以好好整理包包了)
• 公會階級Supreme Generals可以透過公會介面踢除綁定在城市/村莊的玩家
• 公會城市有大門了!對著門按F可以開關,但是身份必須為Lieutenant
護甲
• 新增Scale armor boots
• 新增Scale armor gloves
魔法
• Heal Other (Greater Magic)、Sacrifice(Spell Chanting)、Lay On Hands(Lesser Magic)修正,無法再對坐騎使用。

4月15日更新
• 護甲的耐久度調整 (更耐久了)
• 守衛塔(Guard towers)不會使你的技能上升了

4月16日更新

4月24更新
• 新增一些陣營任務
• 怪物 A.I. 更新(以前怪站在界線處被打會往回跑,現在變成會站在那邊跟你對射?)
工藝更新
• 新增 Scale boots (這..上次沒放好?)
• 新增 Scale gloves
• 新增 Greataxe 附魔配方(附加魔法傷害的)
• 降低怪物掉落物品的耐久度(與製造物品相較之下)
魔法更新
• 平衡 Armored Casting技能(有待測試)
• 平衡 Frostbite (Water Magic)
• Launch(Lesser Magic)需要消耗Sulfur*1
• Explosion(Fire Magic)需要消耗??藥材
其他
• 新增Trade 頻道
• 非該公會城市/村莊的公會成員,當進入或再生在該城市/村莊時,會失去無敵狀態。
• 當公會成員離開/被踢除/被驅逐出公會時,45分鐘後才會真的離開該公會
• 對一個公會政策的改變需要間隔20分鐘(?)
• 藉由殺死或gank敵對或邪惡玩家所快速賺取的善惡值將降為1

• 組隊現在將遵守標準的善惡值規則(以前殺同隊不會影響善惡值)
• 當你殺/gank同隊伍的人,隊友會出現視窗決定是否原諒你
• 無法透過殺/gank同隊伍的人來快速改變善惡值

敵我辨識
* 同公會名字為 "亮綠色"
* 戰爭中公會成員(War)名字為 "暗橘色"
* 同盟公會成員(Allied)名字為 "綠色"
* 對立的種族名字為 "暗紅色"
* 邪惡種族名字為 "紅色"
* 犯罪(ROGUE)名字為 "灰色"
* 一般(GOOD)名字為 "藍色"

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發表  梅索 于 周五 五月 01, 2009 10:15 pm

5月1日更新
魔法

  • Eldritch Sphere(Lesser Magic) 沒有冷卻時間了
  • 以下一堆魔法有更長的持續時間(大多是增益/減益法術或者是DOT法術,請參照官方連結)
怪物

  • 怪物重新分配,詳情請見Design Note
  • 更新並強化怪物的AI 戰術

優化

  • 客戶端啟用自動優化設置,在大型戰鬥中,這項設置將會嘗試自動提昇流暢度。你可以在 Options > Video Options > 關閉/開啟 來設定你要的FPS。
  • 更多的優化,更少的crash

修正

  • 修正一堆建築物的bug
  • 工藝大師的技能提昇變得簡單一些了
  • 公會守衛塔修正
  • 修正在某些情況下使用砲台攻擊玩家的一些問題
  • A challenger in a non-asset holding clan vs. city / hamlet conquest will now always be rogue for the duration of the siege.
  • 公會閃電大砲設程提升到三倍(?)
  • 大部分的公會砲台對玩家的威力提昇
  • 護甲的耐久度在戰鬥中的損耗降低30%

特點

  • 啟用自動採集!只要站在資源點前面,點擊滑鼠左鍵,他就會不停伐木直到資源沒了/耐力用完/中斷才會停止。
  • 你可以在 Options > Input bindings 裡設定所有快捷列上面每一個格子的熱鍵。


Design Note 內容主要在他們想強化PVE的部份及單人/小團體的體驗,將有更多適合單人/小團體的低等的怪物,主要改變會在次大陸(大島或中央大陸週邊的小島)進行,這項設置會讓人更容易尋找可以獨自農的點(不用跟別人擠!)

會透過以下的模式強化
- 更多可以獨自或是跟朋友一起處理的農點
- 個人/小團體有更多的機會賺錢
- 更容易取得法術施法材料
- 小團體變多後,小型PVP活動會變多?
- 個人錢變多了可讓把錢花在工藝物品上(因為打怪掉的物品都變爛了....)

單人及小團隊搞完後,下一步就是大型團隊

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