[patch] 補丁資訊

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發表  梅索 于 周五 五月 15, 2009 10:16 pm

5月15日更新
技能

  • 近戰技能變好升了
  • 弓術的技能也變好練了
  • 但是弓箭要打中有效的目標才會升
  • 魔法也變好練了
  • 但是也是要打中有效的目標
  • Number of successful hits required to reach surging mode again with spells has been extremely reduced
  • 調整三個武器技能Knockback(擊退), Seize(掌握)和Whirlwind(旋風斬)也變好升了
(就統統大放送啦)

遊戲玩法/修正

  • 近戰距離將根據種族進行小小地調整
  • 修正一些不會痛就會讓你Rigor上升的法術
  • 修正某些玩家跟NPC買技能或新手武器發生的問題
  • 修正自動優化
  • Fogginess of environments has been reduced
  • 修正各種用戶端的問題
  • 公會各種資源(Mines/Quarries/Groves/etc)的蘊含量,重置後將會從25%開始,且提昇再生的速度
  • 公會守衛塔傷害將些微的提昇


怪物

  • 更新Demon和Fire Giant的掉落物
  • A.I. 戰術又再一次的強化了(每次都可以強化阿.)


使用者介面

  • 強化世界地圖跟迷你地圖"標示"的功能(可以在視窗的選單裡面調整)
  • 世界地圖可以縮放了!(這功能這麼久才生出來ˋˊ)
  • 強化製作物品的視窗
  • 強化製作物品視窗的提示訊息
  • 法術有新的提示訊息(提示所需的藥材)
  • 熱鍵列最下面那個鳥鳥的使用中武器提示更新,強化且修正了
  • 新的訊息提示是誰buff/unbuff你
  • 迷你地圖現在會顯示NPC 商人的名字
  • 玩家的Journal(日誌)跟Clan(公會)頁面現在可以透過網頁來看了(要登入),網址是 http://web001.eu1.darkfallonline.com/darkfall
  • 交易視窗的確認畫面將會顯示是誰想跟你交易
  • 一陀技能說明都被強化了
  • 一堆物品敘述都強化了
  • 一堆關於日誌跟公會頁面的問題都解決了


武器
武器攻擊距離增加

  • Axes(單手斧)
  • Clubs(單手鎚)
  • Greataxes(雙手斧)
  • Greatclubs(雙手鎚)
  • Knives(小刀)

加入一些新的長柄武器

  • Guisarme
  • Spetum
  • Imperial halberd
  • Polehammer
  • Glaive
  • Partisan
  • Dragon tail
  • Skewer


視覺更新
一些東西的外觀更新
* Giant Dragon Skeletons
* Blacksmith market stands
* Kobold huts and props.
* Harbor bases
* Human keep bases
* Human skeleton props
* Minotaur Statues
* Some player controlled ships
* Miscellaneous props

新任務
阿阿阿,通通跳過(請看原文)

工藝技能

所需材料降低的有

  • Tribal Pike
  • Cultist Polearm

其他部份

  • 工藝技能變好升
  • 學習trueforge armor跟trueforge weapon的基本需求技能調整(現在只要WIS40,快去學!)
  • 強化工藝技能的視窗
  • ↑跟提示


世界建築
建築物跟區域更新,跳過跳過
* Carpendale
* Winterworth
* Wetstone
* Thangruk
* Waterbourne
* New NPCs have been added in Obad

魔法

  • 法術'Leech'不能對坐騎使用了(抽馬的血嗎?)
  • 強力法術的耗魔降低了
  • 就...以後法術不會練到滿威力還是那麼弱了(潛在的最大威力被提昇了)
  • 神聖/邪惡傷害將會使耐力流失
  • 藥材Bone可以在NPC商人Arcanist那買到了


法術平衡
就統統強化,效果、距離、持續時間等都強化了

AIR MAGIC

* Arrow shield: Effect has been significantly increased
* Arrow ward: Reach has been increased
* Come hither: Reach has been significantly increased
* Exploding charge: Damage output has been increased
* Guiding wind: Effect has been significantly increased
* Lightning bolt: Reach has been significantly increased
* Lightning ward: Effect increased, reach increased
* Lightning weakness: Effect increased
* Lightning shield: Effect increased
* Thunderstorm: Reach and duration increased

EARTH MAGIC:

* Acid Rain: Reach significantly increased. Duration increased
* Acid Shield: Effect significantly increased
* Acid ward: Effect significantly increased
* Disintegrate: Damage increased. Impact area increased
* Gravity: Reach increased. Cooldown reduced
* Impale: Damage increased
* Ironskin: Effect increased. Reach increased
* Pungent mist: Reach increased
* Stamina leech: Reach increased
* Stoneskin: Effect significantly increased
* Tarnish : Effect significantly increased

FIRE MAGIC:

* Dragonbreath: Reach increased
* Fire Shield: Effect significantly increased
* Fire ward: Effect significantly increased. Reach increased
* Haste: Effect significantly increased. Reach increased
* Inferno: Damage increased
* Smoke signal: Reach increased
* Volcano: Reach increased. Duration increased. Damage increased
* Wall of fire: Reach increased
* Weakening blaze: Effect significantly increased

GREATER MAGIC:

* Beacon: Reach increased
* Heal other : Reach increased
* Infliction shield: Effect significantly increased
* Infliction ward: Effect significantly increased
* Insight: Effect significantly increased
* Rend: 施法時間降低、冷卻時間降低、傷害提昇、範圍效果提昇
* Telekinesis: Reach increased
* Venom: Cooldown time reduced

LESSER MAGIC:

* Health to mana: Effect significantly increased
* Heal mount: Reach increased
* Launch: Reach increased
* Lay on hands: Reach increased
* Magic ward: Reach increased
* Mana drain: Effect significantly increased

NECROMANCY

* Bludgeoning weakness : Effect significantly increased
* Desecration : Effect significantly increased
* Death fog : Reach increased
* Infernal shield : Effect significantly increased
* Infernal ward : Effect significantly increased. Reach increased
* Mental weakness : Effect significantly increased.
* Piercing weakness : Effect significantly increased
* Slashing weakness : Effect significantly increased
* Undeath : Effect significantly increased. Mana cost reduced
* Unholy caress : Reach increased
* Unholy flames : Effect increased. Mana cost slightly increased.
* Vampiric touch : Reach increased

SPELL CHANTING

* Bless other : Effect significantly increased
* Blessing : Effect significantly increased. Reach increased
* Hymn of Intellect : Reach increased. Effect increased
* Hymn of Might : Reach increased. Effect increased
* Hymn of Skill : Reach increased. Effect increased
* Hymn of Swiftness : Reach increased. Effect increased
* Hymn of Vigor : Reach increased. Effect increased

WATER MAGIC:

* Blizzard : Cooldown slightly increased
* Cold shield : Effect increased
* Cold ward : Effect increased. Reach increased
* Frostbite : Reach increased
* Ice storm : Reach increased
* Icicle : Slight damage decrease
* Shards : Slight damage decrease
* Toxic rain : Reach increase. Duration slightly decreased
* Water breathing : Reach increased
* Weakening chill : Effect significantly increased

WITCHCRAFT:

* Disease : Effect increased
* Insect swarm : Reach increased
* Ominous drain : Effect increased
* Palsy : Effect increased
* Pestilence : Effect increased
* Sluggish : Effect increased
* Stupidity : Effect increased
* Tongue Rot : Cooldown increased

5月16日更新
  • 即使快捷列在畫面的右側,上面的法術也會顯示提示訊息了
  • 某些法術在裝備新手武器下也會提升技能的bug被修正了
  • 現在使用Launch(Lesser Magic)會提升技能
  • Bone本來賣2g,這是錯的,昨天買到的都爽到了,今天改成4G
  • 修正選擇出生城鎮時出現的問題
  • 調整購買法術Volcano的基本需求

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文章總數: 58
注冊日期: 2009-03-06

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回復: [patch] 補丁資訊

發表  梅索 于 周四 6月 04, 2009 12:08 am

6月3日更新
優化

  • 音效系統優化,特別是大型戰鬥的時候.
  • 大量的伺服器端優化,也是針對大型戰鬥
  • 修正一些奇奇怪怪的客戶端問題(我的瞬間關閉修好沒ˋˊ)

工藝
新的剝皮物
  • Dragon Bone
  • Ork Darktaint
  • Northman Blood

以下物品製造所需金幣超過25g 的 統統下修金幣量
  • 護甲

  • 武器

  • 法杖

附魔
  • 附魔和轉化的物品名稱在玩家日誌中(player journal)正確顯示了
  • 對種族用特攻附魔現在可以附在弓上面了

外觀更新
  • Visual updates to various Orkish architecture
  • Visual updates to various floating islands
  • Visual updates to various nature elements
  • Visual updates to various bridges
  • Visual update to Ithwen Ruins in Yssam
  • Visual updates to various Goblin architecture
  • Visual update to all Kobolds
  • Visual update to Stone Golems
  • Visual updates to various props

護甲
以下的更新只有對新製造出來的物品有效,倉庫庫存貨抱歉了
  • Bone Armor: 增加物理防護(slashing/bludgeoning/piercing)及神聖/邪惡的抗性(holy/unholy)並降低妨礙值(encumbrance)
  • Plate Armor:增加耐久度
  • Full Plate Armor:增加耐久度
  • Infernal Armor:增加耐久度
  • Dragon Armor:增加耐久度

武器
  • 增加轉化武器的耐久度,一樣只有新製造出來的才有

修正下列武器的Rank
  • Feral Edge (現在是rank 20)
  • Slavemaster (現在是rank 80)
  • Legbreaker (現在是rank 40)

Axe和Club的power attacks有新的動作了....
所有的Power Attacks都有額外的傷害了(砍下去跳兩次傷害)
  • Axes: 降低近戰防護力(debuff)
  • Clubs: 額外的耐力流失
  • Knives: 毒屬性傷害
  • Polearms: INT和DEX的懲罰
  • Swords: 流血傷害

怪物
怪物的掉落物更新
  • Bone exarch
  • Elfwraith
  • Gray ork assassin
  • Gray ork chieftain
  • Gray ork warrior
  • Kobold raider
  • Kobold scrapper
  • Kobold scrounger
  • Kobold shaman
  • Kobold strongman
  • Sun exarch
  • Varangian runewielder
  • Varangian skjalgsblood
  • Varangian warthane
  • Fire Dragons

技能
  • 新技能Focus,魔法師處所新發售
  • 新技能Endurance,戰士處所新發售
  • 新技能Fitness,戰士處所新發售
  • 所有系別的魔法都變好練了
  • 弓系的配合技能變好練了
  • 旋風斬技能(whirlwind)可以在移動中使用了
  • 復甦(Revive)現在可以提昇等級了,等級將會影響到玩家復甦後的血量
  • 跳躍(Jump)加入技能列表了
  • Bindstone recall加入技能列表了(Skills->Magic Skills->Bindstone Recall)

使用者介面
  • Issue where quest items left over in a player's backpacks cannot be deleted has been fixed
  • 背包的負重量現在正確的更新了
  • 任務視窗更新
  • 強化所有提示訊息
  • 修正一些快捷列的bug
  • Tabs have been added to the Input Bindings window to easier navigate between input options
  • 可以顯示Ping跟FPS了(Options->GUI Options)

修正Corrections
  • 使用其他替代的"使用鍵"(本來是F)開啟銀行會失去無敵的護盾
  • 使用其他替代的"使用鍵"會遵照一樣的法則(F怎麼用,替代的按鈕就怎麼用)
  • 所有的debug指令都移除了
  • 跳躍跟蹲走的冷卻時間稍微增加
  • 玩家日誌(Journal)現在會顯示正確的物品名稱
  • 矮人的鬍子現在會跟頭髮一樣顏色了
  • 成功的格檔可以格檔攻擊的所有效果
  • 被殺害時跳出來的"原諒視窗"持續時間延長了..........

戰爭
  • 沒有城鎮的宣戰者不能使用Binstone Recall, Portals 和Rune Stones
  • 在伺服器緊急關機前還沒打完的仗,攻擊方所支付的戰爭保證金會全數退還

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文章總數: 58
注冊日期: 2009-03-06

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Darkfall Expansion 1- July 2009

發表  Saul 于 周二 7月 07, 2009 7:33 am

http://www.darkfallonline.com/expansion/

Darkfall's first Expansion - July 2009

Darkfall released on February 25th 2009. Since the launch, Darkfall's development continued even harder than before. Several very large patches were released but these were mainly focused on optimizations, improvements, and fixes. Our entire team and all the resources at our disposal are dedicated to development and we're working to make Darkfall the best game it can possibly be. An early result of our commitment to the game's evolution is the first of a series of regular free expansions. Following are just some of the highlights:



Massive PvE Monster Re-balancing
*大量的怪物平衡度重新調整
We've been watching the PvE dynamic and taking in player and tester feedback while experimenting with the PvE/Monster balance on our test servers. We've decided to implement a massive re-balancing of monster hit points, stats, and loot tables. We agree that many of the mid and high level monsters were unreasonably difficult to fight and we have taken serious rebalancing measures where those were needed. We've increased the gold and reagent drops for most monsters and added a higher probability for uncommon and rare drops such as steedgrass and runestones. Lower level monsters have seen fewer changes than mid to high level ones. We have been testing the results of this re-balancing and, while we're still working on it, we believe that these changes will be a huge improvement and will solve many of the problems players were experiencing with PvE.
*重新調整怪的傷害、屬性以及掉落物

Weapon Re-Balancing
*武器平衡度重新調整
Another much needed change: Lower rank weapons were a little too powerful, and higher rank weapons were not powerful enough. We've made adjustments on both ends to restore the proper balance.
*現在的武器等級與所應有的效果不符,重新調整。

Armor Re-balancing
*裝甲平衡度重新調整
Most armor has received a small increase in magic resistance. This should give warriors more of a chance against concentrated area of effect spells.
*大部份的裝甲增加小量的魔法抗性

Crafting price Adjustments
*製作東西的價格調整
Most craftable items have seen a significant reduction in crafting costs and especially in gold costs. Higher rank equipment is now a lot cheaper to produce and this should improve the market for the Darkfall crafters. Combined with the new influx of gold in the economy due to the PvE rebalancing, being a crafter in Darkfall should be more profitable than ever.
*大部分的製作物品的成本減少尤其是金錢的花費。高等級的裝備更便宜了。

*Note on Rebalancing
The adjustments in PvE, Weapons, Armor, and crafting are the results of months of observations, feedback, experimentation and testing. Even so, we'll keep watching very closely and making any further adjustments needed.


Player Housing
*玩家個人的房子
This has been one of the most requested features since we announced Darkfall and it's now in the game. You can now own a house on any one of hundreds of hidden locations around Agon, on small secluded islands, in the desert of Rubaiyat, the frozen wastes of Niflheim, the deep jungles of Yssam. You can find house deeds in treasure chests, on monsters, or you can buy them from other players and use them to claim your house.
*可以蓋屬於自己的房子,房契可以在寶箱或怪物身上取得或者向其他玩家購買(註:也可以殺了有房契的玩家 Twisted Evil )



Houses offer house recall and can be upgraded to offer you benefits such as the capability of sharing your house with friends, the option of having a harvestable garden or a private workbench, and much more. Many feature an open window you can use to trade through more safely. You can decorate your house with numerous status symbols that you can find or earn. These range from fine paintings and hunting trophies, to chairs, tables and chandeliers.
*可回傳也可分享給你的朋友,有可採集的花園和自有的工作檯.會有多個安全的交易功能(註:本地銀行?).另外你可以裝飾你的房子.



This is just the first stage of the Darkfall Player Housing system. Over the coming weeks and months we will expand heavily on this system by adding many new and important features, new rare upgrades like for example more house slots, new decorations, and more house types. Of course this is Darkfall so housing is more than just a player home, its part of a much larger system:
*這只是第一階段,在未來的幾個月我們會增加更多的東西.

The Village System
*村落系統
Player housing is tied in with the village system. Groups of houses make up a village. The Village System introduces many dynamic small scale PvP hotspots that clans can compete to control. The individual house ownership doesn't actually change but the village itself generates tax for its owner. Holding one or more villages generates direct gold income, potentially earning your clan thousands of gold every hour.
*玩家的房子是村落系統的一部分,村落聚集很多房子,村落可以被控制佔領並會產生稅收給佔領的公會,但是房子所有權是不變的,



Four times a day all villages go vulnerable during which time they can either be reclaimed by their owner or taken over by another clan. Every six hours Darkfall turns into a no-holds barred deathmatch for control over villages and their taxes. This new feature gives every clan the opportunity to score strategic victories and to gain considerable income by protecting their holdings or taking over someone else's.
*每天有四次村落是可以被佔領,這表示每六個小時一次可以佔領或被佔領.

Character Specialization System
*角色專精系統
The Character Specialization System gives you the opportunity to enhance and customize your character based on your play-style. It features hundreds of options and thousands of possible combinations that can make your character a true specialist in what he does best.
The first stage of the character specialization system allows you to choose add-ons for many of your spells. Currently there are four customizations you can choose from: You may increase the damage your spell inflicts, its velocity (so it travels faster to the target), the range of the spell, or you can choose to be able to jump while casting it. You can choose one of the four options for each spell.
*角色專精系統第一階段以法術為主目前有四個項目可以選擇,有法術傷害增加、飛行速度變快、距離或範圍(?)變大或可跳躍施法

You can buy these add-ons from Mages in Clan city mage guilds. You may choose to customize your spells to better suit your play-style long-term, or you can make a quick change based on your immediate needs. Buying a new add-on will override the old one and there are no limitations to how often you can change the way your spells are configured.
*你可以向NPC購買,新的會取代舊的,你可以自由選擇你想要的項目

This is the first stage of the Character Specialization System. Over the coming weeks and months we will keep adding more customizations and options, including specializations for archery and melee combat.
*未來幾個月會在弓箭射擊和近戰攻擊上面增加專精的項目

Clan City Crafter Income
*稅收
Whenever someone uses a crafting station in a city you own, a small gold bonus is added to a pool. Your clan bank will get money from this pool periodically during the course of the day. This adds more incentive to own holdings and perform all crafting operations in your own city or hamlet.
*當有人在你所擁有的城市製作物品時,會有一些錢進入到儲存區.公會銀行會定期從儲存區收取這些金錢.

Darkfall's Weather System
*天氣系統
The new Darkfall Weather system is extremely sophisticated and it simulates a real world weather system. Some of the weather effects you'll be seeing include rain, wind, variable cloud cover, fog etc. depending on the season and local conditions. Other than enhancing the beauty of the world and player immersion, the weather can affect visibility, making it a tactical ally or an enemy depending on the situation.
*天氣系統模擬真實世界的天氣.根據季節(?)和當地地理條件有可能產生風、雨、雲和霧。當然天氣也會影響能見度,漸而影響戰術和戰鬥。

Title Quests
*頭銜任務
Title quests give you huge gold and item rewards and more importantly - a title. Your title gives you a boost in certain attributes depending on the title's type. If you go down the Intelligence line of quests for example, you gain titles that boost your intelligence. You may have several titles and you can switch between them once a day activating different bonuses depending on your needs.
*頭銜任務給你很大量的金額和物品.更重要的就是給你頭銜.你的頭銜的類型會影響你屬性的提升.例如你接了智力類型的任務,當你獲得該項頭銜時將會提昇你的智力,你可以根據你的需求而定.

Compass
*指南針
We've added a compass to Darkfall which should provide to be a great tactical addition to the game. It makes it much easier to navigate or to call out the direction of incoming enemies.
*增加指南針使玩家更容易辨識方位以及通報敵人的方位

New Mount
*新的坐騎
The Battlehorn is more than just a sturdy new mount. It's the first in a series of new advanced mounts.
*新的坐騎(註:樣子類似犀牛)



Sithra
*武器Sithra實裝
The sithra is a powerful and awesome looking elemental weapon. It will strike fear in your enemies and will be the envy of your friends and clan-mates. With their long blades of pure elemental energy they can cut through most living things with ease. The sithra is the first of a series of new and advanced weapons providing warriors with more and interesting combat options.
* sithra是強大且可怕的元素武器,



Skill & Spell Books
*技能與魔法書
These extremely rare drops may arm even a new character with deadly spells and skills should he be so lucky as to get his hands on one of them. The skill and spell books have no requirement to use so if you're lucky enough to come into possession of the Book of Volcano, you'll instantly learn that spell and can use it immediately provided you have the proper reagents in your backpack. If you already have the spell you can read the book and get a boost in your proficiency.
*新的稀有掉落物,可學得特別的法術和技能,可以立即的學得並施展如果包包裡剛好有所需要的施法材料.如果你已經擁有你可以使用它來增強.(?)

Skill and Spell books cannot raise your proficiency past a beginner level of the skill and spell in question. If your proficiency level is over the limit, you won't be able to use the book, but you could sell it, or give it to a friend.
*如果你的等級超過極限你將不能使用,但是你可以賣掉或送給你的朋友.

Skill & Spell books can help new players get into the game faster and older ones to get a significant boost in their less developed skills and spells.
*主要是幫助新進玩家更快速進入遊戲

Special Attribute consumables
*特殊增強屬性道具(?)
Attribute consumables are new rare drops that can help bridge the gap between you and your mortal enemies. These edibles will give you a permanent increase in attributes up to a medium level. They provide an excellent option for newer characters to catch up to everyone else and for adventurers to find new valuable items for sale on the open market.
*該物品是新的特殊掉落物,可以幫助彌補你和你的敵人之間的差距.可永久增加你的屬性達到中等程度,可以讓新玩家趕上其他的玩家.

Random Treasure Chests
*隨機的寶箱
Explorers can now find random treasure chests scattered all over Agon. They may hold rare loot like house deeds, spell books, gold, runestones, sithras, rare ores, keys, attribute consumables and much more.
*寶箱隨機出現在世界各地.可以取得非常稀有的物品例如房契,魔法書,黃金,sithras,稀有礦石,鑰匙,屬性增強器...等等



The Nexus System
*傳送系統
The Nexus System is a dynamic tactical transportation system. You can manually spawn an entrance portal and then you go and spawn the exit to it. There's a limited number of people that can use each one of these portals, they can be destroyed, and they also stay open for a limited time. Only one can be active per person. It can be used by anyone, friend or foe. The owner gets a message about who went through his portal, also when it's attacked and when it's destroyed and by whom.
*傳送系統是一個戰術上運輸的系統.你可以產生入口和出口.有人數上的限制且可以被摧毀還有它有時間上的限制.所有人都可以使用它不管是朋友或敵人.擁有者可以知道誰使用它、誰攻擊它以及誰摧毀它。




Additional Features and Updates
*其他附加功能與更新
In additions to the aforementioned new features and improvements, this expansion features hundreds of fixes, improvements and optimizations to Darkfall including:
- An expandable hotbar
*可展開的hotbar

- You can no longer build new structures while your city is vulnerable during a siege
*當城市在宣戰期間城市是屬於脆弱的不能再建立新的建築

- New and improved Clan newsreel, featuring news filters
*改良公會紀錄頁面

- New Journal Quest page
*新的任務頁面

- New Journal crafting overview page
*新的物品製作紀錄頁面

- Autocrafting is in, one of the most requested features by the Darkfall crafters
*自動化製作物品(註:不需要再一直點了)

- Bulk buying from NPC vendors is now possible. This was one of the most requested features by the Darkfall community.
*可大量向NPC購買物品

- Several AI updates and improvements to the Darkfall monsters
*怪物的AI更新與改進

- Increased ship speed
*增加船隻行進的速度

- All figurines (mounts, cannons, warhulks, ships) have had their weight considerably increased.
*所有雕像類(馬匹,大砲,戰車,船隻)的物品重量增加

Saul
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Darkfall 改版中文資訊(7/10更新)

發表  nvisyip 于 周五 7月 10, 2009 2:30 am

玩家房屋系統

最后更新時間: 2009/7/9



-玩家房屋只可以建設在有地基上, 地基目前只出現在村子附近, 地基有Cottage,Villa,LargeVilla,house. 相對應的地契只能放在相對應的地基上(Cottage地契只能放在Cottage Base上).

-地契可以從高難度的怪物或者Chaos Chest中獲得

-房屋不能被摧毀,但是房屋有一跟血條,這個血條是代表門的血量,但血量為0時門就會被摧毀.門可以被任何法術攻擊包括MM. 目前僅有一款門可以使用, 此款們大概可以被50發mm打爆.

-房屋用的門可以經由木工制作獲得,技能及材料需求為木工等級1,2個鐵塊10跟木頭

-當一個玩家擁有房子后,對著其他玩家按G時 會多出2個選項, 1個是邀請該玩家住到你家,另1個是轉讓房屋的擁有權給該玩家. 目前只能邀請一個玩家住在房屋內

-一個玩家只能擁有一個房子(尚未證實)

-傳送回自己的房子需要一個技能叫House Recall, 可以從Arcanist處購買

- 目前使用房屋recall, 會傳送回房屋內或屋子上面

-房屋的擁有者可以經過Journal內的系統取消玩家的綁定.

-房屋可以建設花園,工作臺等,需要用到一個物件叫xxx garden 或work bench. 獲得方法是有chaso chest或高級怪物掉落. 目前看到市面上有Hellborn Garden. 段定花園是分種類的 每種花園只能采集一種藥草. 大概原理更城市的資源類似.

-玩家可以裝飾房屋, 裝飾品目前是經由chaso chest掉落

村莊系統

最后更新時間: 2009/7/9


- Agon大陸上一共有大約100個村莊(未證實)

- 村莊有分大小, 最小的有4個位置可以建設房子,最大的有10個位置.

- 村子散布在Agon大陸的個給角落

- 村子每6個小時會取消無敵狀態,玩家可以攻擊村莊的石頭. 打掉石頭最后一滴血的玩家可以獲得該村莊的擁有權. 每6個小時村莊會變成無人擁有, 以前曾經擁有的公會需要重新打爆石頭(此部分尚未證實)

- 村莊內沒有銀行

- 村莊內有綁定石(未證實)

- 擁有村莊的公會每小時會獲得金錢, 數額根據村莊的大小決定.
1個large villa地基,2個cottage地基, 1個house地基的每小時提供180g
1個house地基,1個cottage地基,1個large villa地基,1個villa地基的每小時提供225g
10個地基(詳細設置不明)的每小時提供450g
以上全部為只有地基沒有房子蓋在上面的. 如果有蓋房子的會提供跟多地基


nvisyip 在 周六 7月 11, 2009 5:12 am 作了第 4 次修改

nvisyip
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回復: [patch] 補丁資訊

發表  nvisyip 于 周五 7月 10, 2009 2:30 am

野外寶箱(Chaos Chest[center]
[center]最后更新時間: 2009/7/10


- 寶箱只能供1個玩家撿取,撿取后寶箱會消失.

- 寶箱出現地點完全隨機,有可能出現在城市內,野外,水面或水底下

- 寶箱掉落的稀有物品: 地契, 元素武器(Sithra), 傳送們出口/入口, 魔法卷軸(Scroll book), 房屋裝飾品(工作臺,花園), 1萬金錢, 100金錢, 大紅/藍/黃藥水, 各類藥草, 鑰匙

元素武器(Sithra)

最后更新時間: 2009/7/10

- 元素武器目前共有7款.已知的資料:
Souleater : 冷凍攻擊, 吸取較高的耐力
Shadebringer : 黑暗攻擊, 吸取法力及耐力
Conqueror : 火焰攻擊, 攻擊力較高, 吸取中等的耐力

- 元素武器可以通過制作獲得, 需要武器匠大師級100, 珠寶匠100, 煉金師100

- 武器分3部分, 刀柄,刀鋒及鏈接刀鋒刀柄的配件.

- 元素武器為單手類,可以佩戴盾牌. 攻擊裸體體玩家正面20-30, 背面40-50. 攻擊同時會扣除耐力或魔力.根據武器的類型來決定. 攻擊速度比長柄快,比雙手劍慢一點點,跟普通單手武器差不多

- 元素武器技能1時每揮一下消耗0.5左右的耐久

- 騎馬使用元素武器目前不扣血,因為有bug

元素武器貼圖:
Souleater



Shadebringer



Conqueror



nvisyip 在 周六 7月 11, 2009 5:11 am 作了第 5 次修改

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發表  nvisyip 于 周五 7月 10, 2009 2:31 am

留位

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發表  nvisyip 于 周五 7月 10, 2009 2:31 am

留位

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